I've gotten my one-sheet resume and demo reel online, and I must say Flash video rocks my socks. The quality could still be improved, especially since Flash 8 doesn't come with two-pass encoding and I'd have to buy a separate program to do it, but it's good enough for now. The hunt begins, and in the meantime I think I'll focus on mel script automation of rigging, as it seems to be the craze these crazy days. It would also make it easier to build rigs without wrestling with Maya's stupid orient handling and transformations. But enough for now, the hunt begins!
Check it out here!
So I had my first two days of sit down time with the Nintendo Wii. I stopped by Dan's place Friday nite, and he brought it over to Xstine's little birthday party the nite after.
I'd be kicking myself for not buying one if I wasn't so goddamn sore.
The thing was seriously fun, although I've wrecked eight different muscle groups trying to throw 94mph fastballs and hitting rabbits in the face with a plunger gun. The Wiimote was alot smaller and lighter than I expected, but once you were trying to hit a homer, you forgot about stuff like that. Golf was addicting, boxing was a workout, and somehow only a girl was able to throw the bowling ball straight. Proof that spin comes from the left… brain.
I woke up in the morning paralyzed from the neck down. Yeah, we got THAT into the stupid minigames it had. We spent a good amount of time playing the Rayman Raving Rabbids game, trying to pump a mine car into a roadblock so that it's bunny passenger in the Superman suit would eat a pail-full of dirt 150 yards away. The only weakness with the system is that while we were laughing our lungs dry the whole time, it's probably not as exciting solitaire. For that, I can only wait for Metroid…
There is something grotesquely addicting about watching Elebits, the upcoming Wii game. It seems to simultaneously satisfy the repressed anxieties of the Japanese schoolboy in us, and the magnifying glass execution fantasy we had with carpenter ants. Then it takes that bubbling cauldron of elementary sadism to the next level by laying down a track of level progression borrowed straight from Katamari Damacy, a sort of empowerment over physics over time. Watch for yourself, it gets very interesting a third into it, and I think I've been convinced to make this my first Wii title.