If there is one sector I feel comfortable making predictions in, it would be the video game sector, although the majority of it is really just a cluster of a dozen or so companies that publish for a much broader cast behind the curtain. It excites me everytime that this mini-sector is covered by market blogs, and this article is no exception. I like to read about an industry dear to my heart from the perspective of those less intimate with it. What the article says about EA‘s development difficulties with the PS3 and idealogical difficulties with the Wii, while not surprising in themselves, reminded my of how I’ve forgotten that companies are companies. Even in the business of creativity and play, the corporate speak is nothing new to investors.
That comforts me.
The game industry, for some betters and many worsers, has grown up. It’s leaving its roots in the basement of hackers. It is being held to a multi-national standard, ethically and financially. It has, despite its loss of innocence, become recognized.
And I dearly hope that, like books, radio, comics, television, and film before it, it will endure through its current phase, the scapegoat of political campaigns and modern vices, and enter the annals of pleasant anachronism. Only there is it safe to continue to work its influence as the world whirls around another threat. There, it will build better men.
Right now, the old guard thinks it ruins them. What about the teenage gunman who turns out, contrary to preliminary reports, didn’t own a single game? Or what about when the stepmother of a boy recently apprehended for the sport-killing of a homeless man opens herself and her story to Penny Arcade, telling the world that “Video games DID NOT make this kid who he was, and it’s unfortunate that the correlation is there.” Her story is haunting, even moreso if unheard.
As the year of the Golden Pig arrives, I hope that the industry will have great fortune, making it (and me) rich. Feng Shui experts proclaim this also a year of Fire on top of Water, a year of great conflict and volatility. With game legislation in furor, and the industry cycle starting anew under the duress of the console war, this will no doubt be one of the deciding years on the fate of games and their status among other media.