final fantasy

All posts tagged final fantasy

E3 pics are up!

Most of the big news probably slaps you in the face at each and every game site, so I'm going to stick with impressions and hands-ons, and leave headlines out of this. Overall, this E3 was probably the best one I've been to, with less focus on graphics and more focus on gameplay overall, with the exceptions of the two you-know-whos. Booth babe quality wasn't bad even with clothing restrictions, and watching Fatal1ty bring some wannabe to the brink of tears on the The Longest Yard conversion to Quake4 had me and Xstine laughing our asses off.

So without further ado…

Microsoft Impressions:
Xbox 360 games continue to look better, and I continue to think about getting one. Games look as a they should on a $400 system. Gears of War looked phenomenal of course, but Huxley was surprisingly fun too considering the amount of lag this FPS MMO had, and I was dukin' it with a roundtable of over 30 people. And its framerate was still a SIGHT better than the Crysis engine game, which when not in that Siberia known as the 10-minute loading screen, was trying to impress us with spring-collision driven foliage bending nonsense at a blistering 4 fps. 3D benchmarks are a FAR CRY from being games, please.
Still, Lumines on XBox Live and the announcement of Windows Vista allowing PC and console gamers to meet in sweet swiss bliss gave the system the edge. In Peter Moore's own words, why buy a PS3 when yyou can get both a Wii and a 360 for the same money? As much as I hate the guy, he's right as rain.
Oh yes, Viva Piñata looks rad (see pic), and besides some framerate problems, has got real style. Good job Rare… finally…
7/10

Nintendo Impressions:
As fanatical as the gaming media has been so far about the Wii, I have a huge complaint. I never got to play the damn thing since the line of lines, the sweat-infused meta-line that wrapped itself around the vortex of Nintendo's creative navel, was so entangled that I had not the ken to locate its extradimensional entry point. Dammit Nintendo, you spoke of playing is believing, but put your new console in the furthest reaches of E3's 9th circle of hell. My heart wept for a chance to play Super Smash Bros Brawl, but my melatonin begged for just one more day of sunlight.
Still, just watching the announcers playing Wii Sonic on the big screen by just tilting the controller left and right filled me with an instinctual, pheromonal kind of parasymptomatic gravitation back to West Hall over and over. Instead, I settled for some DS games, like Magnetica (aka Zuma) and Brain Training. Why is Sudoku so damn addicting.
8/10

Sony Impressions:
Let's forget about the price for a second, and the feature trickery. Do the games look good? Well, as you can see in the photos, their setup at E3 was still running on a bunch of dev kits, but at the moment it looks good. Not $200 good, mind you, but good. Warhawk wasn't very fun, but had that impressive kind of fluidity and SFX density that reminded me of great Dreamcast rail shooters. Madden looked godawful, honestly, with horribly overdone fur/grass. Heavenly Sword looked pretty good, like a PC version of Devil May Cry, although pixilated self-shadowing and jerky animation need work.
The booth area was pretty packed, and people were cheering like mad at the Final Fantasy trailers, but the actual wait time to get into the private showings was about 5 minutes. There will definitely be a market for PS3, evidenced my the throngs of people in the Singstar booth and the Country Karaoke Revolution game. The PSP, btw, went the way of the N-Gage.

4/10

PC Impressions:
I was pleasantly surprised. Hellgate: London continues to look great, and although the avatars are ugly, the gameplay is smooth and addicting just to even watch. The Conan MMORPG was graphically beautiful, especially the horse animations, but it seems like there was stuff being killed only when I looked away. Boring.
Xstine and I are both excited about Neverwinter Nights 2, and eye-rolly about World of Warcraft's expansion and its new Dranei Alliance race. NCSoft held a pretty exciting Guild Wars: Factions tournament with Koreans slaughtering Koreans, but nothing was nearly as exciting as THIS…..


8/10

Finally, some of the coolest things we saw there were these two toys:

So we're taking off tonite to hit up E3 and check out a few churches for wedding arrangements. We're eager to see for ourselves why people are going NUTS for the Wii. I hear there's a two hour around the block wait just to try it. I also plan to rock out to you know what:headbang: , and hopefully get a chance to see Gears of War in action… it looks frickkin' Contra-ed delish at the moment. Seriously, check out the direct feeds at IGN.

But before I go, I want to just say show one thing to all of you who haven't bought a DS yet, and you might want to put on a diaper first:

On the GBA. I ruined my Depends.


Rarely do games and art collide in interesting ways. Yet somehow, South African artist Handré has given us a vertiable car crash of early video game cover art and the fine-tuned fangs of modernist insensitivity, and the result is a morbid disaster so appealing to the post-modernist gaming socialite we can't help but enjoy the sensibility shock.

Beauty in ugliness, I think, requires a delicate balance of asymmetry, both physical and moral. At a certain point, it becomes ambiguity. With cultivation, ambiguity becomes the mysterious, and the mysterious is one of the tenets of beauty because its quality of rarity, its measure of unquantifiability, is, frankly, addicting.

Aren't games a natural medium for that? Look at Elder Scrolls: Oblivion and Everquest 2. "Abhorrent" comes to mind. Just as how Final Fantasy: Advent Children is simply CGI masturbation, these games seem to take all the extremes of the "cool" construct and prostitute it under the guise of technology.