gta

All posts tagged gta

This post is going to attempt pulling three disparate subjects I wanted to talk about into one coherent rant… ready?

I’m savagely disappointed in John McCain, my candidate of choicelessness, and was dismayed to hear Michael Hollick’s complaints about being underpaid for his voice acting role as the main character of Grand Theft Auto IV. These happened within a week of each other, and got me incensed by how this country is dominated by populist feel-good, and not rational understanding.

McCain, along with the hypocritical bitch whose husband I’ve already written about, is pushing for a Gas Tax Holiday paid for by money the government doesn’t have (until it taxes it out of the people). Like the biodiesel fad that has led to mass starvation in worldwide food shortages, it stokes that unjustified indignation people have who think Big Oil is plundering the common man. Meanwhile, Hollick, telling the NY Times of the “mere” $100,000 he made voicing Nico Bellic, made the presumptuous remark, saying “But it’s tough, when you see Grand Theft Auto IV out there as the biggest thing going right now, when they’re making hundreds of millions of dollars, and we don’t see any of it.”

I’ve been reading Atlas Shrugged recently, after a debate with a co-worker where he felt I didn’t fully understand Ayn Rand’s objectivist philosophy and had represented it unfairly in my Bioshock article. After reading it, I’ve realized that I was more right than I ever knew. She created a complete strawman for her Atlas’ and now I know I can’t point out any flaw in her logic if I’m in the same room as her fans/cultists. But I did gain an appreciation for how deeply she feels for the great men and women who are assaulted for their wealth and power by the very people who depend on it.

And I have a similar if less fervent feeling for Big Oil. Yes I’m going to defend them. Do you people know that Big Oil has had a declining profit margin since Standard Oil? That Big Oil today has a lower profit margin (7-9%) than most other industries (look up the highest yourself)? And that’s without the reinvestment into infrastructure people damn them for! Did you know that the government’s gasoline taxes rake in twice as much as Big Oil revenues?

But Big Oil has made so much money! They should give back to the people, cried the looters! Did you know that if you graph Big Oil’s “huge” profits to oil consumption, the correlation damns no one but the oil-gobbling people ourselves? Did you know that Big Oil isn’t even that big? Exxon (the largest of Big Oil) ranks 14th largest in the world, the biggest being ARAMCO which is 12 times its size! Sure, let’s return Big Oil to the mercy of the people, let’s just make it state-owned… like the 13 other oil giants in the world that dwarf “Big” Oil.

So when Hollick says it’s hard to watch GTA make millions, isn’t he right? It’s not like he signed a contract agreeing to all these terms, nor had any idea of the popularity of the world’s best-selling game beforehand. Clearly he was misled. He should have protested the obvious exploitation by letting another unknown actor take the $100,000 blow that was merely better than average for opportunity starved voice actors whose video game work isn’t protected by their own selfless union. :rolleyes:

Where Ayn Rand was wrong was her trust in the utilitarian nobility of the elites in capitalism, a trust not so different than the trust in the working man found in her nemesis: socialism. But her dangerously seductive philosophy was birthed from a real and tragic irony. If you run a business, shall I punish you when people can’t get enough of your product? When the people force profits upon you, shall I force you to give back charitably? Shall I take your right to pursue profit in the name of National Security, along with wire-tapping and waterboarding?

So then, tell me what right Hollick has to feel anymore pain than the hundreds of other people who worked far more for far less pay and fame, whose efforts in anonymity made Nico Bellic possible? Tell me what right Hollick has to the millions GTA made, when any number of elements in that game could have become the clincher to its appeal? Did anyone buy GTA because Michael Hollick was starring in it?

Then tell me what right we have to demand Big Oil’s morality at our feet, when it is us who drank in the prosperity of energy irresponsibility until the mirage began to fade?

The two big swaths of entertainment for us this past week has been Iron Man (which Xstine and I saw for a combined 5 times!) and, of course, Grand Theft Auto 4.

Ah, GTA4… I quickly got bored of the original Playstation one, but somehow this latest entry has really brought back the fun. THere is a certain threshold that the right amount of variety crosses to give you the feeling of an infinitely rich world, and they were finally able to pull it off. Don't get me wrong, there are still obvious repetition in peds and vehicles, and the facial animation isn't nearly as well done as people seem to think, but all is forgiven the moment you enter this beautiful game. They've set a standard in time-of-day lighting, panoramas, and sheer environmental variety. Every part of town has it's own flavor reflecting the virtual "realities" of the local economy, history, and people. It's as close to a living breathing city as we have in video games.

The gameplay interests in a different way. Sometimes, the missions can be unforgivingly hard since the camera is utterly obtuse, and the controls are a mash-up of schemas that just couldn't get along. I suppose they had no choice, but there is certainly little elegance in getting your protagonist Nico Bellic to do a wide range of mundane to violent actions. Somehow, the sandbox play eases up the difficulty scaling by letting you go on murderous tangents whenever you feel frustration rising. It's very self-regulating. I may be en route to a critical mission when an off-the-cuff remark from a sassy pedestrian will send me into a rampage, and an hour later I've accomplished nothing but a trail of bodies. What better way to take out my frustrations at repeated mission failings.

That lack of progress is a bit tiring, and the game's punishment system is too binary (being arrested is worse than dying because you get all weapons stripped?), and the saving is a penalty itself (you can't save mid-mission, you can't quit missions, and you only have one place in a huge town to save). But for once I can overlook fundamental gameplay flaws because the game isn't just polished, it *is* polish. From the endless webpages you can browse to a huge amount of television and radio content, there is no shortage of quality satire of every aspect of our real lives. There's too much to absorb that it's almost paralyzing.

There is even an in-game joke referencing idiot attorney extraordinaire Jack Thompson, who oh-so-cleverly phoned into NPR to voice his misguided attack on the game's content. Unfortunately, the gamer correspondent on the show made for pitiful defense. Gamers need to stop masturbating over the game's features and start talking about the issues intelligently.

It's ignorant to claim games can't incite violence. There is no way that that amount of violent exposure doesn't cause some level of aggressiveness or desensitization. Gamers need to accept that. Then they need to turn around and point out the double-edge sword that treats games as brainwashing kill trainers, but pretends violence in TV, film, comics, books, music, or any other medium is innocuous. Yes, GTA4 will end up in the hands of certain impressionable children, but you can't sue Take-Two for that, you have to blame the retailers. And frankly, they really can't, because game retailers have done a great job controlling sales to minors. Check out the FTC report yourself.

But since stupid lawyers want to reduce games to nothing but murder sims, I see nothing wrong with putting lawyers into games as nothing but sims to murder. After so many violent games, it's not like we have the free-will to think otherwise.

The highlands, home to the purveyors of the American "pornographic" (GTA's Rockstar), clearly have more sense than us… police of Edinburgh, Scotland have halved youth crime by challenging them cops vs. brats style to an Xbox tournament. It's so effective, some youth dare not go out for fear of accidentally committing a crime and thereby being excluded from the festivities.

I can't see why it isn't crystal clear to this country that an outlet for vice is an efficient necessity, and its fair regulation healthy for the goverment's pockets as well as its citizens' well-beings. Why is marijuana still illegal in face of the obviously superior toxicity of alcohol. Why is prostitution not enforced and unionized when its overrun a.k.a. street-walking is a cesspool of danger for everyone. These aren't questions, they're exasperations.

And who has the answer? Why, the Japanese of course. They've so skillfully crafted the persistent sin that their boys are petered out, with nothing rebellious left to do but masturbate and make absolutely INSANE animations like this: Michael Jackson Vs. Zangief

Now, would a world like this be so bad? Watch it once for yea, twice for nay.

The gamer in you knows these guys speak the truth.

The gamer in me knows that the aptly named Total Overdose is shamefully fun. If Max Payne were Razor Ramone, and killing was like tricking in Tony Hawk, you'd have this wonderful margarita mix where Once Upon A Time In Mexico tells GTA how to do combat right. Sure, it doesn't have the depth or polish of San Andreas, but man does it get the killin' right, right down to the SMG packin' mandolin cases "slyly" named El Mariachi.

After the whole Hot Coffee incident, where once again we fell to brandishing our double-edged sword of sex over violence, it's great to play a game that won't *actually* be sued since none of these putas actually get shagged in-game. Good-ole'-fashioned sawed-off braining while cartwheeling off the grimy walls of la joyeria. And shame on those doped-up mexican dope-dealing cannon fodder for dealing dope in virtual Mexico. It's a good thing we have upstanding virtual mexican protagonists in there for contrast. The only thing this game needs is Gary Coleman.