microsoft

All posts tagged microsoft

The Games Developer Conference (GDC) ended this week, and while I'm a bit unhappy about how it's slowly being turned into a place to announce big upcoming titles (don't make this E3, please), it was a good show. I got some great books from the GDC books store (Zimmerman and Salen's Rules of Play and a game business/legal stuff book), and Xstine was lucky enough to attend two full days of workshops on staging and normal mapping workflow.

The emphasis by both Microsoft and Nintendo on the importance of the rising wave of micro-developers, a mix of indies, individuals, and small-timers, is a glimpse of what I think will be a powerful trend in the future. I'm excited at what XNA and WiiWare will offer. It is inevitable that as the tools and the venue for games mature, game development will meet extreme democratization. The long tail will grow with the short head, Chris Anderson would say.

So it would behoove all gamers to anticipate that wave, and plays some of the Independent Game Festival's finalists and winners for best independent games. I especially recommend Fez, Crayon Physics Deluxe, and Goo!. While I think indie games are a little hung-up on physics based interactions at the moment, it's inarguably a parsimonious flavor of design to make, and it's just great to see these little games eating into the mindshare of triple-A titles with multi-million dollar budgets. It makes this gamer proud.

Speaking of proud gamers, I had the pleasure of watching one of the best documentaries since Murderball. It's a story of good and evil, the American spirit, the meaning of life… and nigh-unwatchable world of competitive Donkey Kong, where grown men's lives revolve around the high score board of an ancient arcade classic. There are priceless lines from characters I'm embarrassed to say reside a bit in all of our inner nerd. And yet the movie was crafted so very very well that even while we are incredulous at how socially retarded these people are, by the end of the movie we are swept up in the drama of it all, and that silly game becomes almost as epic for us as it is for them. You need to watch The King of Kong tonight!


Stop. Stop everything you are doing. What is the most dangerous substance in your house today? What threatens the very veil of existence behind which your children stay but a step from mortality? From Death's gaze? Why, none other than the sickest invention yet to penetrate our virgin shores: The Nintendo DS. That's right, the ancient myth was true- this electronic pandora's box leaves our children wide-open spread-eagled for child molestors. Its insiduous design abuses our every security, and FOX News is out there bringing its Promethean insight to the crisis.

This is so absurd I feel like I'm on bizarro internet. BTW, FOX you should know that the internet has amazing graphics and a feature that lets anyone chat with your kids from a bit more than 300 feet away… try anywhere in the frickin' globe.

'Course not everyone far from your kids is a child molestor. Some are just kingpins of sin, like this school teacher in a remote Ural village being thrown into the Gulag for software piracy. Gorby, my main man, you do realize Microsoft has little to do with the chap being pressed into slavery at your uranium labor camps, right? Oh wait, they made a complaint. I guess the Russian penal system has no choice then, I mean, there was a complaint.

In other news, but on nearly the same Richter scale of sillytude, Apple is complaining about DRM, as it is the only thing keeping them from making music accessible to all. Unlike .aac and its ban in France. Hey, I know DRM is Big Brother, but I didn't need Stalin to tell me.

I blame it all on global warming, 'cuz a global crack epidemic is the one other logical explanation.

E3 pics are up!

Most of the big news probably slaps you in the face at each and every game site, so I'm going to stick with impressions and hands-ons, and leave headlines out of this. Overall, this E3 was probably the best one I've been to, with less focus on graphics and more focus on gameplay overall, with the exceptions of the two you-know-whos. Booth babe quality wasn't bad even with clothing restrictions, and watching Fatal1ty bring some wannabe to the brink of tears on the The Longest Yard conversion to Quake4 had me and Xstine laughing our asses off.

So without further ado…

Microsoft Impressions:
Xbox 360 games continue to look better, and I continue to think about getting one. Games look as a they should on a $400 system. Gears of War looked phenomenal of course, but Huxley was surprisingly fun too considering the amount of lag this FPS MMO had, and I was dukin' it with a roundtable of over 30 people. And its framerate was still a SIGHT better than the Crysis engine game, which when not in that Siberia known as the 10-minute loading screen, was trying to impress us with spring-collision driven foliage bending nonsense at a blistering 4 fps. 3D benchmarks are a FAR CRY from being games, please.
Still, Lumines on XBox Live and the announcement of Windows Vista allowing PC and console gamers to meet in sweet swiss bliss gave the system the edge. In Peter Moore's own words, why buy a PS3 when yyou can get both a Wii and a 360 for the same money? As much as I hate the guy, he's right as rain.
Oh yes, Viva PiƱata looks rad (see pic), and besides some framerate problems, has got real style. Good job Rare… finally…
7/10

Nintendo Impressions:
As fanatical as the gaming media has been so far about the Wii, I have a huge complaint. I never got to play the damn thing since the line of lines, the sweat-infused meta-line that wrapped itself around the vortex of Nintendo's creative navel, was so entangled that I had not the ken to locate its extradimensional entry point. Dammit Nintendo, you spoke of playing is believing, but put your new console in the furthest reaches of E3's 9th circle of hell. My heart wept for a chance to play Super Smash Bros Brawl, but my melatonin begged for just one more day of sunlight.
Still, just watching the announcers playing Wii Sonic on the big screen by just tilting the controller left and right filled me with an instinctual, pheromonal kind of parasymptomatic gravitation back to West Hall over and over. Instead, I settled for some DS games, like Magnetica (aka Zuma) and Brain Training. Why is Sudoku so damn addicting.
8/10

Sony Impressions:
Let's forget about the price for a second, and the feature trickery. Do the games look good? Well, as you can see in the photos, their setup at E3 was still running on a bunch of dev kits, but at the moment it looks good. Not $200 good, mind you, but good. Warhawk wasn't very fun, but had that impressive kind of fluidity and SFX density that reminded me of great Dreamcast rail shooters. Madden looked godawful, honestly, with horribly overdone fur/grass. Heavenly Sword looked pretty good, like a PC version of Devil May Cry, although pixilated self-shadowing and jerky animation need work.
The booth area was pretty packed, and people were cheering like mad at the Final Fantasy trailers, but the actual wait time to get into the private showings was about 5 minutes. There will definitely be a market for PS3, evidenced my the throngs of people in the Singstar booth and the Country Karaoke Revolution game. The PSP, btw, went the way of the N-Gage.

4/10

PC Impressions:
I was pleasantly surprised. Hellgate: London continues to look great, and although the avatars are ugly, the gameplay is smooth and addicting just to even watch. The Conan MMORPG was graphically beautiful, especially the horse animations, but it seems like there was stuff being killed only when I looked away. Boring.
Xstine and I are both excited about Neverwinter Nights 2, and eye-rolly about World of Warcraft's expansion and its new Dranei Alliance race. NCSoft held a pretty exciting Guild Wars: Factions tournament with Koreans slaughtering Koreans, but nothing was nearly as exciting as THIS…..


8/10

Finally, some of the coolest things we saw there were these two toys: