All posts tagged origami

So Mark Rein dares to make yet another bombastic statement, basically scorning episodic gaming. As a devout believer of that church, a sequential content zealot if you will, I'm going to say…

Mark Rein, you are absolute incorrigibly RIGHT.

C'mon people, just admit we haven't seen the innovation inherent to the system given a single beam of sunlight in the retail gaming oobliete. Episodic games, theoretically, should be a way to deliver more consumable, less obligatory content in an addicting way, under a model where people stop paying when they stop having fun. That in itself necessitates developer dedication.

So why is Mark Rein right, like he was about resale of used games as an abuse? Because he's knows better than we do how tempting it is for time-pressed devs to sell their souls to the twin succubi of PFC. Rehashed Assets and General Half-Assery. In the case of Valve's attempt to pretend those episodes are really a magnum opus in the making bearing the wax seal of Half-Life 3, I think we saw what the gestalt of $20 for 20 minutes of gameplay after a 20 week extra wait was worth. Zilch.

From now 'til the peak popularity of the upcoming Neverwinter Nights 2, I declare a moratorium on episodic micro-transacted mini-experiences. I'm going to make my own, via game engines, mods, hacks, or some old school origami. Booyeah!