Mythic's upcoming Warhammer Online: Age of Reckoning has been delayed, much to the dismay of our unsatiated but repressed MMORPG addictions. Every so often, we crave some kind of mindless persistent entertainment that requires no effort. Since quitting WOW and DDO, nothing has been able to broach that hunger, but WAR may change all that. Just look at this historic occasion… the greatest collector's edition ever!
We're talkin' 128-page hardcover graphic novel, 224-page hardcover art book, limited edition figurine, open beta / head start keys, and a staggering amount of in-game goodies… all for $79.99??? :yikes: Well, I got our two pre-orders today, I just didn't have a choice. I was held at steampunked gunpoint, while the acrid sting of saltpeter smoked off my credit card.
So I read up on some Warhammer lore, being only vaguely familiar with it before, and was shocked at how many ideas Blizzard took for their Warcraft series. Granted Blizz did a good job, and Warcraft lore is exceptionally well written, but it's hard not to say that Blizzard losing their Warhammer project and then going on to appropriate the remnants into the beginnings of Warcraft must have been the best thing to happen to that series. The wealth of imagination within prognosticated success.
In other marginally related news, Atari got delisted from the NASDAQ. That is Atari, the developer formerly known as Infogrames, who thought owning that legendary name would do them good. Instead, not even their attempts at leveraging the venerable Advanced Dungeons & Dragons franchise could save them. I'm sure dear old Gary Gygax is… well I'll let this Penny-Arcade comic finish the joke:
Amid more FEDspeak implying an imminent end to inflationary pressures (and thus rate hikes), contrary to the CPI numbers released today, the markets took a small jump. You've got to hand it to them; what precious linguistics they've done with their pet term "pause" has now made probably the most non-committal word in the English dictionary. Well, inflation may slow as the effect of past hikes solidifies, but if Germany and Japan start raising their rates up too, I predict more "inflation" as the FED tries to maintain the overvalued dollar. Volatility is going up, and the Empire ain't too happy 'bout that.
Nowadays, I daresay online game communities have healthier, albeit virtual, economies. With Ultima Online destroying trillions of their fiat currency, and Second Life having a full-time transparent economist running theirs, one can fantasize about a world where a hundred gold is always worth one platinum piece. At least runaway inflation in one game doesn't affect another game. Although I sure would love to transfer the small fortune Xstine and I've made in Dungeons & Dragons Online to the upcoming Warhammer Online, which looks fantastic.
Yesternight, I was doodling ideas for an MMORPG with ninjas (hell yah) and came up with an idea called Conflict Quests where you try to stop the opposing faction from finishing their quests. Well, today after I found this amazing Warhammer trailer, I looked up the game, and lo! and behold, they have something called… Conflict Quests! 'Cept their idea is much cooler since everyone knows viking orcs are cooler than ninjas. Vikings are basically pirates that can kill everything, which settles the eternal debate over ninjas versus pirates.