Recently, Xstine (who found a new job at Activision as a leading artist :hat: ) and I have had way too much gaming to cram into way too little time. At the moment, I'm juggling Super Paper Mario, Marvel Ultimate Alliance, WoW, Neverwinter Nights 2, and Guitar Hero II all in the same time-space continuum. I've devised a macro-recording system to help me farm gold in WoW, something my honorable early-WoW self would have disapproved, scripts of repentance in hand. Today, I've learned to play for fun. I'm so glad to be out of those medieval times of dark, virtual chivalry. Now I see the rest of the players as what they are… a bunch of fucking kids.
I like kids, don't get me wrong. I just can't play online RPGs with them, where any second their mom may tell them to get off the computer, even as we stand before the climatic last boss of a dungeon that took two hours to traverse. I will be sure to learn my child some manners; they should at leaast apologise before just disconnecting into the void.
However, what really threw off my gaming rhythm was this gem of concentrated addiction: Desktop Tower Defense. The way TD-style gameplay delivers an IV drip of satisfyingly explodable monsters and perfectly timed upgrades. You feel compelled consume sequential waves of baddies with your arsenal, and even as you play you see what you will do different next time. The wholly deterministic tower placement makes efficiency so tantalizingly attainable before the edifice of your strategy falls apart. The genre is incredibly organic. I think the carrot it dangles was bought at Whole Foods.