We are five days away from completing the PS2 and Wii versions of Tony Hawk's Proving Ground, and I've barely had time to breath. It will be my first real game title, that first important notch under the belt. I'm very proud of all the hard work our team has poured into the game, and yet there is still so much more to do.
It both amuses and distresses me to read players talking about these games before the release. There is so much laughable misinformation out there. At the same time, we're trying our darndest to fight down the limitations of the current systems, smash in designs meant for next-gen systems, and make the mess work. Possibly even make the mess fun. Because these forum kiddies are who our multi-million budgets are trying to impress.
Either way, I can say I have learned to appreciate how hard a "simple port" can be to develop. I will never underestimate it again. People like to ask, after a game comes out, what the developers were thinking. How about if they even are thinking? I know I'm not. With every waking hour taken up by work, more work, dreams of work, commute to work, commute from work, and more work, it's tough to take a step back and just play. The XBOX 360 Elite I just bought after the price drop is sitting in my living room right now without a game, its sad little drive light a monument to the cost of making rather than playing games.